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sprites.c
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C/C++ Source or Header
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1987-03-31
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4KB
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162 lines
/* :ts=8 bk=0
*
* sprites.c: Sprite data. Painted in DPaint and dumped out with 'gi'
* ('ilbmdump' didn't work for me).
*
* Leo L. Schwab 8703.16
*/
#include <exec/types.h>
/* Hulk sprites (16) */
UWORD hulkcolor[] = {
0x0000,
0x00f0,
0x0fff,
0x0f00
};
/* Left walking hulks */
UWORD hl1[] = {
0x0000,0x0000,
0x0000,0x03e0, 0x0080,0x0080, 0x0080,0x0080, 0x1e3c,0x01c0,
0x1e3c,0x01c0, 0x1e3c,0x01c0, 0x1e3c,0x01c0, 0x1e3c,0x01c0,
0x1e3c,0x01c0, 0x1c3c,0x03c0, 0x01c0,0x01c0, 0x01c0,0x01c0,
0x01c0,0x01c0, 0x07c0,0x07c0, 0x0000,0x0000, 0x0000,0x0000,
0x0000,0x0000
};
UWORD hl2[] = {
0x0000,0x0000,
0x03e0,0x0000, 0x0080,0x0080, 0x0080,0x0080, 0x1e3c,0x01c0,
0x1c7c,0x0380, 0x18fc,0x0700, 0x11fc,0x0e00, 0x03fc,0x5c02,
0x07fc,0x3803, 0x0ffc,0x1000, 0x0370,0x0370, 0x661c,0x661c,
0x3c06,0x3c06, 0x181c,0x181c, 0x0000,0x0000, 0x0000,0x0000,
0x0000,0x0000
};
UWORD hl3[] = {
0x0000,0x0000,
0x03e0,0x03e0, 0x0080,0x0080, 0x0080,0x0080, 0x1f1c,0x00e0,
0x1f8c,0x0070, 0x1fc4,0x0038, 0x1fe0,0x001c, 0x1ff0,0x200e,
0x1ff8,0x6006, 0x1ffc,0x0000, 0x0370,0x0370, 0x661c,0x661c,
0x3c06,0x3c06, 0x181c,0x181c, 0x0000,0x0000, 0x0000,0x0000,
0x0000,0x0000
};
/* Right walking hulks */
UWORD hr1[] = {
0x0000,0x0000,
0x0000,0x07c0, 0x0100,0x0100, 0x0100,0x0100, 0x3c78,0x0380,
0x3c78,0x0380, 0x3c78,0x0380, 0x3c78,0x0380, 0x3c78,0x0380,
0x3c78,0x0380, 0x3c38,0x03c0, 0x0380,0x0380, 0x0380,0x0380,
0x0380,0x0380, 0x03e0,0x03e0, 0x0000,0x0000, 0x0000,0x0000,
0x0000,0x0000
};
UWORD hr2[] = {
0x0000,0x0000,
0x07c0,0x0000, 0x0100,0x0100, 0x0100,0x0100, 0x3c78,0x0380,
0x3e38,0x01c0, 0x3f18,0x00e0, 0x3f88,0x0070, 0x3fc0,0x403a,
0x3fe0,0xc01c, 0x3ff0,0x0008, 0x0ec0,0x0ec0, 0x3866,0x3866,
0x603c,0x603c, 0x3818,0x3818, 0x0000,0x0000, 0x0000,0x0000,
0x0000,0x0000
};
UWORD hr3[] = {
0x0000,0x0000,
0x07c0,0x07c0, 0x0100,0x0100, 0x0100,0x0100, 0x38f8,0x0700,
0x31f8,0x0e00, 0x23f8,0x1c00, 0x07f8,0x3800, 0x0ff8,0x7004,
0x1ff8,0x6006, 0x3ff8,0x0000, 0x0ec0,0x0ec0, 0x3866,0x3866,
0x603c,0x603c, 0x3818,0x3818, 0x0000,0x0000, 0x0000,0x0000,
0x0000,0x0000
};
/* Up and down walking hulks */
UWORD hu1[] = {
0x0000,0x0000,
0x0000,0x07c0, 0x0100,0x0100, 0x0100,0x0100, 0x1ff0,0xe00e,
0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006,
0x1ff0,0xe00e, 0x1ff0,0xa00a, 0x06c0,0xa6ca, 0x06c0,0x06c0,
0x06c0,0x06c0, 0x1ef0,0x1ef0, 0x0000,0x0000, 0x0000,0x0000,
0x0000,0x0000
};
UWORD hu2[] = {
0x0000,0x0000,
0x07c0,0x0000, 0x0100,0x0100, 0x0100,0x0100, 0x1ff0,0xe00e,
0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006,
0x1ff0,0xe00e, 0x1ff0,0xa00a, 0x06c0,0xa6ca, 0x1ec0,0x1ec0,
0x00c0,0x00c0, 0x00c0,0x00c0, 0x00c0,0x00c0, 0x00f0,0x00f0,
0x0000,0x0000
};
UWORD hu3[] = {
0x0000,0x0000,
0x07c0,0x07c0, 0x0100,0x0100, 0x0100,0x0100, 0x1ff0,0xe00e,
0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006,
0x1ff0,0xe00e, 0x1ff0,0xa00a, 0x06c0,0xa6ca, 0x06f0,0x06f0,
0x0600,0x0600, 0x0600,0x0600, 0x0600,0x0600, 0x1e00,0x1e00,
0x0000,0x0000
};
/* Grunt sprites (13) */
USHORT gruntcolor[] = {
0x0000,
0x0fff,
0x0ff0,
0x0f00
};
UWORD gr1[] = {
0x0000,0x0000,
0x0780,0x0780, 0x0000,0x0fc0, 0x0fc0,0x0000, 0x0780,0x0780,
0x7ff8,0x6798, 0x3ff0,0x7878, 0x1fe0,0x5ce8, 0x0fc0,0x4fc8,
0x0fc0,0x0fc0, 0x1ce0,0x1ce0, 0x1ce0,0x1ce0, 0x0000,0x3cf0,
0x0000,0x0000,
0x0000,0x0000,
};
UWORD gr2[] = {
0x0000,0x0000,
0x0780,0x0780, 0x0000,0x0fc0, 0x0000,0x0fc0, 0x0780,0x0780,
0x7ff8,0x6798, 0x3ff0,0x7878, 0x1fe0,0x5ce8, 0x0fc0,0x4fc8,
0x1fc0,0x1fc0, 0x1ce0,0x1ce0, 0x00e0,0x3ce0, 0x00e0,0x00e0,
0x0000,0x00f0,
0x0000,0x0000
};
UWORD gr3[] = {
0x0000,0x0000,
0x0780,0x0780, 0x0000,0x0fc0, 0x0fc0,0x0fc0, 0x0780,0x0780,
0x7ff8,0x6798, 0x3ff0,0x7878, 0x1fe0,0x5ce8, 0x0fc0,0x4fc8,
0x0fe0,0x0fe0, 0x1ce0,0x1ce0, 0x1c00,0x1cf0, 0x1c00,0x1c00,
0x0000,0x3c00,
0x0000,0x0000
};
/* Enforcer sprite (13) */
USHORT nforcecolor[] = {
0x0000,
0x0fff,
0x0a0f,
0x033f
};
UWORD nforce[] = {
0x0000,0x0000,
0x0000,0x0100, 0x0000,0x0380, 0x0000,0x07c0, 0x0000,0x0fe0,
0x07c0,0x1ff0, 0x0fe0,0x3018, 0x0000,0x07c0, 0x610c,0x0fe0,
0x1ff0,0x0380, 0x6fec,0x0fe0, 0x0100,0x0000, 0x1ff0,0x0000,
0x3ff8,0x0000,
0x0000,0x0000
};